I'm not exactly a big fan of MMOGs, and I've had enough friends play enough MMOGs that I know of their addictive qualities. However, reading
this:
The games commonly associated with anti-social behaviour are multiplayer online worlds such as Everquest, Second Life and World of Warcraft.
is a little strange. In fact, I'd say it works better as a counter-point, in that these are
multiplayer games, so they have to be interacting with
someone, just not their lovers, school, or jobs. Perhaps it merely means that the game world is favourable to the real world. It's addictive because of the social aspects of the game. You don't want to miss out on a raid because it affects other people, and you don't want to let them down (or something). Help me out here MMOG players. Am I right or am I right?