I'm a fountain of blood
(Posted by Sunny Kalsi )
Seth Godin talks about hunters and farmers. There’s a reason I stopped reading his blog, because he just says shit without thinking about it, or proving it, or providing evidence. He tends to make an analogy and goes about tautologically “proving” it by providing examples which fit the analogy.
In this particular analogy, he divides people into hunters and farmers (completely disregarding the idea that all of our ancestors are actually farmers, and all of their ancestors are actually hunters). The pretend hunters are people who are… easily distracted? and the farmers are risk averse? I’m not sure. He basically goes on talking about features of farming and hunting, at least at a surface level:
Hunters want a high-stakes mission, farmers want to avoid epic failure.
See, that makes sense by looking at your stereotypical hunter and farmer. What he fails to notice is that even though modern day farming is very risk averse, that’s because farming in itself is a very high risk activity (though systemically more robust than hunting). Secondly, farmers today may look like they don’t make innovative leaps, but that’s because Seth’s not a farmer, and he fails to see the extents to which farming is going to innovate and generally be bold. He also fails to realise that when farming was starting out, you would’ve seen a hunter go pick up a rabbit and the farmer sticking some seeds into the ground, expecting returns in 6 months. That farmer has higher stakes than the hunter.
Let me see if I can do the same thing: People are like Fruit and Vegetables. The Fruits are sweet, but the vegetables are better for you. You can crush fruit people easily, but you can’t crush vegetable people without some difficulty. And so on and so forth.
I like the rather more descriptive and illuminating picture of risk and dealing with risk, as presented in the Gamasutra article about Games that make you hurt yourself to win. They talk about Muramasa as the example game which makes you hurt yourself to win. After playing Thexder Neo, I recalled Thexder being the same sort of game.
In Thexder (and Neo), you have an energy bar. You can shoot a laser, which costs energy, you can put up a shield, which costs energy, or you can get hurt by an enemy, which costs you energy unless you’ve put up a shield. If you run out of energy, you die.
So, tell me Seth, if you survive in Thexder, are you a hunter or a farmer?
Museums of the future
(Posted by Sunny Kalsi )
There are two disconcerting trends in gaming, and, to some extent, both are bred to combat piracy:
1. Games often need a persistent online connection to play. This if often combined with a digital distribution platform like Steam, has a number of reasons (and even some benefits). It can allow people to buy games online, which in turn allows a number of smaller game developers (indie developers) to create and market games on these platforms. It also allows for purchasing and downloading of these games through these platforms, and stops people from pirating them. On the other hand, it stops gamers from re-selling games, something which has been fought for and become law for things such as video and music.
2. Games often come with significant downloadable content. Often, this is free content, but sometimes there are small payments for it. This is notably a tactic to stop re-selling and pirating a game, because the pirater / re-buyer will not have access to this (often significant) downloadable content. The advantage, of course, being that you get more mileage out of your investment in the game. The downside being that certain games, as shipped, don’t even work without a patch.
There’s a whole discussion around whether it’s fair for publishers to have their cake and eat it too, effectively stopping the re-selling of a game (which, according to copyright law, is supposed to be treated as a physical good), but still stop people from copying the game (which comes from copyright law that you should treat games as a physical good). However, this post isn’t about that.
This post is about various video game and computer history museums, as well as the few nostalgic gamers. You see, the museums and nostalgic gamers as they stand currently can just plug in the game consoles and games and just start playing. Even PC games have a variety of emulators and such to allow such games to be enjoyed today. However, in 10 years time, all of the games released today will be as dust_. If you listen to Lessig’s talk on booksAmsterdam, only instead of talking about a legal barrier we’re talking about a physical barrier with games, you can see the problem.
In short, you might have a copy of, say, little big planet, but do you have its various updates? Do you have the extra free downloadable content? What about the paid-for downloadable content? I’m not even going to go into the community generated content! Is that going to be on the internet forever? Maybe Sony is going to be around forever, but are they going to continue having web servers serving the content for this game in 50 years? Is anyone going to have a copy? When you’re talking about games as having a lasting impact on society, you cannot ignore the fact that games from the year 2000 onwards may not even be playable in another 10 years time. You can talk about how Ico was an excellent game, and get a PS2 and a copy of the game and play it, but will you be able to play flower? How are you even going to talk about it to your contemporaries, when they don’t have the ability to play it themselves?
It’s like describing, in words, movies such as Casablanca or Psycho, or having to read plays, such as those by Shakespeare. If you are a games publisher, you probably won’t give two hoots. In fact, you may even be revelling in the idea that someone might create a remake, which you can sell for even more money, or you could somehow port the game to whatever platform you’re pushing on the day, if the game is popular enough. However, if you’re a creator of these games, are you willing to let these games languish and then disappear?
We’re just talking about keeping gaming history alive, however. I haven’t even begun to ponder the idea that, as a gamer, you’re now no longer paying for a lasting good, like a DVD or music or a table, but one which rots and becomes worthless after a time, like food or electricity. Under that view, are you willing to pay as much for a game as it used to cost?
Even then there are issues. For a number of games now, there have been launch day problems. Sometimes it’s just in the multiplayer, but other times the volume of people purchasing the game has overloaded the servers which keep watch. On those days, we’re all yelling things like “I’ve got the fucking game, I paid for the fucking game, why won’t you just let me play the fucking game!”, all the while with the knowledge that the zero-day pirates are all playing the game that you paid for because their copy doesn’t have to pay a tithe to some master server.
These sins are too quickly and too easily forgiven, and we gamers are far too ready to go drop a hundred on the next piece of trash.

Err. Bollocks.
Seth is making observations about human tendencies and relating them by way of analogies based on archetypes. There is nothing to prove. He puts it out there and sees how many people relate to this. I expect quite a few did. I know I did.
The archetypal farmer is distinguished from the archetypal hunter by his relatively static commitment to a plot of land, ownership, permanence, nesting; you know – farming; while the hunter archetype is distinguished more by his nomadic nature, surviving on his immediate skill in out-stalking his prey , finding food in the wild that others have not found first and generally dealing with the world as it exists rather than devoting his life to remaking and maintaining one little part of it.
Farming has certainly been around long enough for it to have exerted considerable evolution pressure on our race and yet probably nowhere near long enough for its effects to have overwhelmed the evolutionary pressure of a long history as hunter gatherers.
It seems reasonable to expect a mix of traits from both sides to exist amongst us, but we’re talking about evolutionary trends – I would expect few absolutes and many generalities.
I have no idea how this relates to Thexder.